Mirabica Elorn-Fareburrow
Female Elven Arch-Druid's Apprentice
She is an adolescent elf with blue eyes, very short blond hair, and olive skin.
Personality Traits: Tired, Tense, Personable.
Alignment: neutral.
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: Belladra's Apothecary
Settlement: Mellworth
Mother: Emeldan Rielnel Elorn-Fareburrow
Father: Longol Elorn-Fareburrow
Siblings
- Jessanda Oakstalkearr - age 160 ♀
- Fredead Elorn-Fareburrow - age 134 ♂
- Duenra Elorn-Fareburrow - age 100 ♀
- Goodan Elorn-Fareburrow - age 34 ♂
- Gorbulns Elorn-Fareburrow - age 33 ♂
- Cosiim Elorn-Fareburrow - age 1 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 12 | 12 | 8 | 11 |
| -2 | +1 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 18 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Nature +1, Survival +3
Abilities:
- Fey Ancestry. Mirabica has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Mirabica can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Mirabica is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 8 sp 1 cp | Money Pouch | Mirabica's money pouch. It has 6 sp and 21 cp in it. | ½ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 2 gp | Pot, iron | 10 lbs. | |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |