Jessda Sandfoot

Female Halfling Noble

She is an adult halfling with amber eyes, long tied back red hair, and olive skin.

Personality Traits: Tolerant, Honest, Optimistic.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 768 AC (Age 32)

Orientation: Hetrosexual

Home: Sandfoot's Manor

Settlement: Mellworth

Mother: Elendinsa Sandfoot

Father: Ansearl Sandfoot

Siblings

Statistics

STRDEXCONWISINTCHR
11 14 11 9 12 11
+2 +1

ACHPPassive
Perception
Speed
12 6 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Jessda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Jessda has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Jessda can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 5 gp Chain (10 feet) common A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. 10 lbs.
1 20 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 5 gp Mace common A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 15 gp 7 sp 7 cp Money Pouch common Jessda's money pouch. It has 14 gp, 16 sp and 17 cp in it. 1 lb.
1 Old pipe common A filthy old clay pipe.
1 60 gp Platinum chain bracelet common A short chain of tiny platinum links.
1 60 gp Platinum necklace common A plain platinum necklace.
1 120 gp Wind-up drome uncommon A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop.

The drome has a key which when wound for 6 seconds (1 turn) powers the drome for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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