Eglantda Bankward-Combs
Female Halfling
She is an elderly halfling with amber eyes, long styled white hair, and light brown skin.
Personality Traits: Downbeat.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 717 AC (Age 83)
Orientation: Hetrosexual
Home: Farehead's Residence
Settlement: Mellworth
Spouse: Ansego Bankward-Combs (Deceased)
Mother: Amirnca Proudhouse-Bankward (Deceased)
Father: Blannd Proudhouse-Bankward (Deceased)
Children
- Amella Farehead - age 41 ♀
Siblings
- Asminsy Combs - age 92 ♀
- Polombo Bankward - age 85 ♂
- Conra Bankward - age 83 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 7 | 9 | 13 | 9 |
| +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Stealth +3
Abilities:
- Lucky. When Eglantda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Eglantda has advantage on saving throws against being frightened.
- Halfling Nimbleness. Eglantda can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Gnomish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 6 cp | Ginger | A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. | ¹⁄₁₆ lb. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 2 gp 6 sp 1 cp | Money Pouch | Eglantda's money pouch. It has 25 sp and 11 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 2 sp | Paper (one sheet) | ||
| 1 | Pocket lint | Some pocket lint. |