Belladra Buttonhanger-Fairrogers

Female Halfling Arch-Druid

She is an elderly halfling with amber eyes (behind a pair of spectacles), thin scruffy white hair, and medium brown skin.

Personality Traits: Irritable, Optimistic.

Alignment: neutral.

Born: 687 AC (Age 113)

Orientation: Hetrosexual

Home: Belladra's Apothecary

Settlement: Mellworth

Spouse: Marmcho Buttonhanger-Fairrogers (Deceased)

Mother: Matioda Buttonhanger (Deceased)

Father: Bosclly Buttonhanger (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 9 12 12 11
+1 +1 +1

ACHPPassive
Perception
Speed
13 32 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +4, Animal Handling +4

Abilities:

  • Lucky. When Belladra rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Belladra has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Belladra can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Belladra can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Belladra is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Door Key The key to Belladra's Apothecary.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Marmcho" engraved on the inside.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 Lock of hair An old looking lock of hair, tied with twine.
1 1 gp 4 sp 7 cp Money Pouch Belladra's money pouch. It has 13 sp and 17 cp in it. ⅝ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 Stale fish A stale fish.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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