Halddir the First

Male Otterfolk Housekeeper

He is an adult otterfolk with grey eyes and medium brown fur with grey fur on their face.

Personality Traits: Patient, Jovial.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 766 AC (Age 34)

Orientation: Hetrosexual

Home: Frog Pond

Settlement: Moxden (immigrated from Bel-Eronder)

Spouse: Whoore Leyelipup

Mother: Threyeli (Deceased)

Father: Cheyekol the Second (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 9 9 9 10
-2 +1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, History +2

Abilities:

  • Hold Breath. Halddir can hold their breath for up to 30 minutes at a time.
  • Bite. Halddir can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Elvish, Otterese, Common

Inventory

Quantity Value Item Description Weight
1 2 cp Broom A well used broom.
1 5 cp Bucket 2 lbs.
3 Chewed gum A piece of chewed gum.
1 2 sp Gilded copper septum ring A thick gilded copper hoop, worn through the nose.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 5 gp Mirror, steel ½ lb.
1 1 gp 4 sp 2 cp Money Pouch Halddir's money pouch. It has 12 sp and 22 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Smooth Stone A tumbled smooth stone with "Whoore" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.

Download as Fantasy Grounds NPC

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