Gantbor
Male Elven Housekeeper
He is an adult elf with blue eyes, scruffy dyed brown hair, and light brown skin.
Personality Traits: Unperturbed, Downbeat, Impatient.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 666 AC (Age 134)
Orientation: Homosexual
Home: Emeldda's Pursemakers
Settlement: Bel-Eronder
Mother: Rweniel the Second
Father: Enerdin the First
Siblings
- Gildir the Second - age 200 ♂
- Elwingdel the Second - age 144 ♀
- Morweil the First - age 139 ♀
- Morwis - age 26 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 15 | 12 | 12 | 8 | 12 |
| +2 | +1 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Animal Handling +3
Abilities:
- Fey Ancestry. Gantbor has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 3 | Button | A loose purple button. | ||
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 gp 7 sp | Money Pouch | Gantbor's money pouch. It has 2 gp and 7 sp in it. | ³⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 3 | Rusty nail | A rusty old nail. |