Glinmo the First
Male Elven Housekeeper
He is an adult elf with brown eyes, a shaved head, and black skin.
Personality Traits: Hilarious, Upbeat.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 613 AC (Age 187)
Orientation: Bisexual
Home: Findenemil's Fishmongers
Settlement: Bel-Eronder
Spouse: Idrildir the First
Mother: Idrinddis the Second
Father: Findenemil the First
Children
- Findenemil the Second - age 76 ♂
- Voroar - age 18 ♂
- Thieel the Second - age 0 ♀
Siblings
- Findenetdir the Second - age 296 ♂
- Amaredril - age 60 ♀
Half-Siblings (Father's Side)
- Nimlothnna the Second - age 331 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 9 | 10 | 11 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Glinmo has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "That magic time" |
By Alarihal Dickson-Muggardner Not a particularly famous book, but entertaining. |
5 lbs. |
| 1 | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | Comb | A comb. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Idrildir" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 1 gp 4 sp 7 cp | Money Pouch | Glinmo's money pouch. It has 13 sp and 17 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |