Angras the Second
Male Elven Veteran Adventurer
He is an adult elf with brown eyes, balding dark-brown hair, a clean shaven face, and medium brown skin.
Personality Traits: Unperturbed, Honest, Upbeat.
Alignment: neutral.
Born: 465 AC (Age 335)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Rowashire (immigrated from Bel-Eronder)
Spouse: Heena Preyemapup (Deceased)
Mother: Aredheril the First
Father: Orodeg the First
Siblings
- Aredhwenrda - age 373 ♀
- Faithful Felaod - age 372 ♂
- Aredheir the First - age 336 ♀
- Anairtan - age 277 ♂
- Celeas - age 182 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 14 | 10 | 10 | 9 | 10 |
| +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 40 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +3, Intimidation +3, Insight +3
Abilities:
- Fey Ancestry. Angras has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Action Surge. Once per day, Angras can take an additional action on their turn.
- Multiattack. Angras attacks twice.
Spoken Languages: Elvish, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
| 1 | 25 gp | Component pouch | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 1 | 2 gp 9 sp 7 cp | Money Pouch | Angras' money pouch. It has 1 gp, 19 sp and 7 cp in it. | ½ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 7 gp 8 sp 5 cp | Quartz encrusted shoulder clasp | An elaborate silver shoulder clasp, with 5 small quartz stones inset. | |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | Stale fish | A stale fish. |