Amardath
Female Elven Druid
She is an adult elf with grey eyes, dyed rainbow hair in a ponytail, and grey skin.
Personality Traits: Kind.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 444 AC (Age 356)
Orientation: Hetrosexual
Home: Rwenlas' Elucidated Apothecary
Settlement: Bel-Eronder
Mother: Rwenlas the First (Deceased)
Father: Celeguil the First
Siblings
- Curufinin the Second - age 414 ♂
Half-Siblings (Mother's Side)
- Eilinede the Second - age 481 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 13 | 11 | 7 | 9 |
| -2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 18 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Religion +1, Survival +2
Abilities:
- Fey Ancestry. Amardath has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Amardath can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Amardath is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 9 sp 7 cp | Money Pouch | Amardath's money pouch. It has 9 sp and 7 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 5 cp | Polished wood necklace | A string of medium polished wooden beads. | |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Thin electrum ear ring | A thin hoop of electrum wire, worn as an earring. | |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |