Prulup Khulunpup

Female Otterfolk Housekeeper

She is an adolescent otterfolk with black eyes and medium brown fur with grey spots.

Personality Traits: Cautious, Unperturbed.

Alignment: neutral.

Born: 791 AC (Age 9)

Orientation: Hetrosexual

Home: Frog Pond

Settlement: Port Warden

Mother: Khulun Duluteepup

Father: Cleameep

Siblings

Statistics

STRDEXCONWISINTCHR
9 12 8 11 12 11
+1 -1 +1

ACHPPassive
Perception
Speed
11 3 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Persuasion +2

Abilities:

  • Hold Breath. Prulup can hold their breath for up to 30 minutes at a time.
  • Bite. Prulup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 A matchbook common A matchbook containing 8 matches.
1 1 cp Candle common For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 5 gp Handaxe common A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 sp Lamp common A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 1 gp 6 sp 8 cp Money Pouch common Prulup's money pouch. It has 15 sp and 18 cp in it. ⅝ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 75 gp Quick-wind lamp uncommon When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet.

The lamp has a crank which when wound for 6 seconds (1 turn) powers the lamp for 2 minutes. Maximum wind time is 30 seconds, giving 10 minutes power.

Download as Fantasy Grounds NPC

Send Feedback