Juluru
Female Otterfolk Noble
She is an adult otterfolk with grey eyes and dark brown fur with white fur on their feet.
Personality Traits: Secretive, Serious, Unperturbed.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 786 AC (Age 14)
Orientation: Hetrosexual
Home: Wieru's Manor
Settlement: Port Warden
Mother: Jeere
Father: Julurit
Siblings
- Prooma - age 15 ♀
- Reyemeep - age 15 ♂
- Thieru - age 12 ♀
- Lleatu - age 9 ♀
- Meer - age 9 ♂
- Koona - age 6 ♀
- Prulutu - age 4 ♀
- Hiena - age 1 ♀
- Fleyemeep - age 1 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 9 | 9 | 11 | 8 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Persuasion +1
Abilities:
- Hold Breath. Juluru can hold their breath for up to 30 minutes at a time.
- Bite. Juluru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 50 gp 2 sp 2 cp | Diamond tiara | uncommon | A pewter tiara, with a small diamond inset. | |
| 1 | 125 gp 1 sp 8 cp | Elaborate Aquamarine broach | uncommon | An elaborate pewter broach, with a 5 small aquamarine gems inset. | |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 20 gp | Holy Symbol (Gaia) | common | A holy symbol in the shape of a tree. | |
| 1 | 116 gp | Iridot broach | uncommon | A gold broach, with a small iridot inset. | |
| 1 | 15 gp 4 sp | Money Pouch | common | Juluru's money pouch. It has 15 gp, 2 sp and 20 cp in it. | ¾ lb. |
| 1 | 80 gp | Wind-up music box | uncommon |
Plays music when powered. A lever on the side allows selection from a number of musical compositions. The music box has a key which when wound for 6 seconds (1 turn) powers the music box for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |