Keyerup
Male Otterfolk Noble
He is an adult otterfolk with grey eyes and dark brown fur with light brown stripes.
Personality Traits: Dull.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 779 AC (Age 21)
Orientation: Hetrosexual
Home: Meyen's Manor
Settlement: Port Warden
Mother: Weap (Deceased)
Father: Freyemeep (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 9 | 11 | 12 | 10 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Keyerup can hold their breath for up to 30 minutes at a time.
- Bite. Keyerup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Child's drawing | common | A child's drawing of a frog. | ||
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 50 gp 6 cp | Engraved Aquamarine ring | uncommon | A pewter ring, with 1 medium a aquamarine stone inset and fine engraving work. | |
| 1 | 132 gp 5 sp | Engraved Emerald-studded ring | uncommon | A platinum ring, with 2 small emerald stones inset and fine engraving work. | |
| 1 | 20 gp | Holy Symbol (Gaia) | common | A holy symbol in the shape of a tree. | |
| 1 | 180 gp | Long-wind drome | uncommon |
A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop. The drome has a key which when wound for 6 seconds (1 turn) powers the drome for 1 minute. Maximum wind time is 3 minutes, giving 30 minutes power. |
|
| 1 | 150 gp | Mithral ear ring | common | A plain mithral hoop earring. | |
| 1 | 17 gp 5 cp | Money Pouch | common | Keyerup's money pouch. It has 17 gp and 5 cp in it. | ⁷⁄₁₆ lb. |