Stuart Howe
Male Human Housekeeper
He is an adolescent human with grey eyes, long flowing dyed red hair, and light pink skin.
Personality Traits: Mean.
Alignment: neutral.
Born: 783 AC (Age 17)
Orientation: Hetrosexual
Home: Randulfus' Healers
Settlement: Kidsdale Town
Spouse: Marie Howe
Mother: Christiana Howe
Father: Gamel Howe (Deceased)
Siblings
- Charles Howe - age 32 ♂
- Betsey Howe - age 22 ♀
- Florrie Dawson - age 20 ♀
- Eustacius Howe the 2nd - age 13 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 11 | 7 | 10 | 12 |
| -2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +1
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A matchbook | common | A matchbook containing 5 matches. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Marie" engraved on the inside. | |
| 1 | 5 gp | Mirror, steel | common | ½ lb. | |
| 1 | 1 sp 8 cp | Money Pouch | common | Stuart's money pouch. It has 18 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Negotiable | Unreliable awareness lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. When the lute's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. | 2 lbs. |