Shadrach Erwin the 2nd

Male Human Adventurer

He is an adult human with amber eyes, strawberry hair worn in a rounded bowl cut, a full beard, and light pink skin.

Personality Traits: Impatient.

Alignment: chaotic neutral.

He is a follower of Solos. (LN)

Born: 777 AC (Age 23)

Orientation: Bisexual

Home: None

Settlement: Kidsdale Town

Mother: Phillis Erwin (Deceased)

Father: Hector Erwin

Statistics

STRDEXCONWISINTCHR
11 10 11 10 11 14
+2

ACHPPassive
Perception
Speed
14 20 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortbow. Ranged Weapon Attack: +2 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, History +2

Abilities:

  • Action Surge. Once per day, Shadrach can take an additional action on their turn.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Collected Histories of High Teyruse" By Myrthaine Clipiffer

A set of courtly romance stories set in an idealized historical version of pre-calamity Teyruse.
5 lbs.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 5 gp 2 sp 2 cp Money Pouch Shadrach's money pouch. It has 3 gp, 20 sp and 22 cp in it. ⅞ lb.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 25 gp Shortbow A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed 2 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 Twine A short length of twine. Just a few foot long.

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