Samson Grant
Male Tiefling Housekeeper
He is an adult tiefling with silver eyes, short dyed strawberry hair, a clean shaven face, and brick-red skin. He has small curved horns.
Personality Traits: Hilarious, Altruistic, Optimistic.
Alignment: lawful neutral.
He is a follower of Solos. (LN)
Born: 763 AC (Age 37)
Orientation: Bisexual
Home: Grant's Furriers
Settlement: Kidsdale Town
Spouse: Alviva Grant
Mother: Ruby Grant (Deceased)
Father: Gordon Grant (Deceased)
Children
- Gordon Grant the 2nd - age 7 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 8 | 8 | 10 | 12 | 14 |
| -1 | -1 | +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 3 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Hellish Resistance. Samson has resistance to fire damage.
- Infernal Legacy. Samson knows the cantrip. Charisma is the spellcasting ability for this spell.
Spoken Languages: Common, Infernal
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 sp 5 cp | A bracelet | A cord of platted leather with a small number of gold beads. | |
| 1 | Comb | A comb. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Alviva" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 2 sp 5 cp | Money Pouch | Samson's money pouch. It has 20 sp and 25 cp in it. | ⅞ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 28 gp 5 sp | Pair of Quartz encrusted shoulder clasps | An pair of elaborate electrum shoulder clasps, with 10 small quartz stones between them. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |