Blanch Hatcher
Female Dragonborn Hunter
She is an adult dragonborn with amber eyes and red scales.
Personality Traits: Hilarious, Extroverted.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 769 AC (Age 31)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Doricham
Spouse: Rarinniv Hatcher
Mother: Abbie Hatcher (Deceased)
Father: Frokrivroim Hatcher (Deceased)
Children
- Worcath Hatcher - age 2 ♂
- Lilonyann Hatcher - age 1 ♀
Siblings
- Faepare Hatcher - age 25 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 9 | 9 | 9 | 10 | 9 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Longbow. Ranged Weapon Attack: +2 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Breath Weapon. As an action Blanch exhales a 15 ft cone of fire. Each creature in the area must make a dexterity save DC 10. On a failed save they take 2d6 fire damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
- Damage Resistance. Blanch has resistance to fire damage.
Spoken Languages: Draconic, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Rarinniv" engraved on the inside. | |
| 1 | 50 gp | Longbow | A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed | 2 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Blanch's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | Picture of a family | A printed image made using a Mirror of Frozen Image. It depicts a family. | ||
| 1 | 1 gp | Quiver | A quiver can hold up to 20 arrows. | 1 lb. |
| 1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |