Medradur Holland

Male Dragonborn Veteran Adventurer

He is an elderly dragonborn with amber eyes and red scales.

Personality Traits: Evasive, Serious.

Alignment: chaotic good.

He is a follower of Gaia. (CN)

Born: 736 AC (Age 64)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Chesbourne (immigrated from Doricham)

Mother: Rosie Holland (Deceased)

Father: Uroxanax Holland (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
16 11 9 10 8 8
+3 -1 -1

ACHPPassive
Perception
Speed
14 40 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +6 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.

Skills: Animal Handling +3, Perception +3

Abilities:

  • Breath Weapon. As an action Medradur exhales a 15 ft cone of fire. Each creature in the area must make a dexterity save DC 11. On a failed save they take 2d6 fire damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Medradur has resistance to fire damage.
  • Action Surge. Once per day, Medradur can take an additional action on their turn.
  • Multiattack. Medradur attacks twice.

Spoken Languages: Draconic, Common

Inventory

Quantity Value Item Description Weight
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 3 gp Gold horn sleeve A sleeve of gold, to be worn around a horn.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 6 gp 8 sp 4 cp Money Pouch Medradur's money pouch. It has 4 gp, 26 sp and 24 cp in it. 1 lbs.
1 30 gp Platinum horn chain A platinum linked chain, made to be worn from a horn.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 50 gp Spellbook Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. 3 lbs.

Download as Fantasy Grounds NPC

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