Medradur Holland
Male Dragonborn Veteran Adventurer
He is an elderly dragonborn with amber eyes and red scales.
Personality Traits: Evasive, Serious.
Alignment: chaotic good.
He is a follower of Gaia. (CN)
Born: 736 AC (Age 64)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Chesbourne (immigrated from Doricham)
Mother: Rosie Holland (Deceased)
Father: Uroxanax Holland (Deceased)
Siblings
- Osmundus Holland - age 65 ♂
- Zofsnn Holland - age 57 ♀
- Krivjhis Holland - age 54 ♂
- Therraith Moody-Holland - age 48 ♀
- Jinraax William - age 48 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 16 | 11 | 9 | 10 | 8 | 8 |
| +3 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 40 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +6 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Skills: Animal Handling +3, Perception +3
Abilities:
- Breath Weapon. As an action Medradur exhales a 15 ft cone of fire. Each creature in the area must make a dexterity save DC 11. On a failed save they take 2d6 fire damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
- Damage Resistance. Medradur has resistance to fire damage.
- Action Surge. Once per day, Medradur can take an additional action on their turn.
- Multiattack. Medradur attacks twice.
Spoken Languages: Draconic, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 3 gp | Gold horn sleeve | A sleeve of gold, to be worn around a horn. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 6 gp 8 sp 4 cp | Money Pouch | Medradur's money pouch. It has 4 gp, 26 sp and 24 cp in it. | 1 lbs. |
| 1 | 30 gp | Platinum horn chain | A platinum linked chain, made to be worn from a horn. | |
| 1 | 30 gp | Ring Mail | Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. | 40 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 50 gp | Spellbook | Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. | 3 lbs. |