Mulurit

Male Otterfolk Housekeeper

He is an adolescent otterfolk with grey eyes and grey fur with light brown fur on their feet.

Personality Traits: Tense, Impatient, Responsible.

Alignment: neutral.

Born: 790 AC (Age 10)

Orientation: Hetrosexual

Home: Worm Farm

Settlement: Barnoldsden

Mother: Zeyela

Father: Heerit

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 10 12 11 11
-2 +1 +1

ACHPPassive
Perception
Speed
11 4 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Perception +3

Abilities:

  • Hold Breath. Mulurit can hold their breath for up to 30 minutes at a time.
  • Bite. Mulurit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Each clever dream" By Wymare Alford

Not a particularly famous book, but entertaining.
5 lbs.
1 2 cp Flask or tankard 1 lb.
1 2 gp 1 sp 6 cp Money Pouch Mulurit's money pouch. It has 1 gp, 11 sp and 6 cp in it. ⅜ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 2 cp Soap
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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