Feelo
Male Otterfolk Housekeeper
He is an adult otterfolk with grey eyes (behind a pair of spectacles) and grey fur with light brown fur on their face.
Personality Traits: Patient, Tense, Responsible.
Alignment: lawful neutral.
He is a follower of Solos. (LN)
Born: 773 AC (Age 27)
Orientation: Hetrosexual
Home: Clean's Tanners
Settlement: Barnoldsden
Spouse: Weyetee Tooppup
Mother: Clean
Father: Prierup
Children
- Shoor Weyeteepup - age 5 ♂
- Toop Weyeteepup - age 5 ♀
- Soor Weyeteepup - age 5 ♂
Siblings
- Llietee - age 25 ♀
- Khululo - age 24 ♂
- Clululee - age 18 ♂
- Trainee Officer Drulull - age 15 ♂
- Rhootu - age 15 ♀
- Neyena - age 11 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 9 | 9 | 11 | 11 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +2
Abilities:
- Hold Breath. Feelo can hold their breath for up to 30 minutes at a time.
- Bite. Feelo can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 7 gp 6 sp 2 cp | Engraved Quartz-studded ring | common | A copper ring, with 3 medium quartz stones inset and fine engraving work. | |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp | Holy Symbol (Solos) | common | A holy symbol in the shape of an icosahedron. | |
| 1 | 6 sp 5 cp | Money Pouch | common | Feelo's money pouch. It has 6 sp and 5 cp in it. | ¼ lb. |
| 1 | 3 cp | Mop | common | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Negotiable | Over-sized wand of darkvision | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The wand is twice as large as an average wand. | |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Weyetee" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. |