Kulup Keelapup
Female Otterfolk Housekeeper
She is an adult otterfolk with black eyes and dark brown fur with grey spots.
Personality Traits: Mean, Honest.
Alignment: chaotic neutral.
She is a follower of Solos. (LN)
Born: 768 AC (Age 32)
Orientation: Hetrosexual
Home: Keelapup's Roofers
Settlement: Barnoldsden
Mother: Keela Dreaypup (Deceased)
Father: Mulurup Feteepup (Deceased)
Siblings
- Dreay Keelapup - age 44 ♀
- Weyerup Keelapup - age 44 ♂
- Roorit Keelapup - age 32 ♂
- Shien Keelapup-Dorderg - age 32 ♀
- Pleyer Keelapup - age 32 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 10 | 8 | 11 | 12 |
| +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 9 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Animal Handling +1
Abilities:
- Hold Breath. Kulup can hold their breath for up to 30 minutes at a time.
- Bite. Kulup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 5 gp 5 sp 8 cp | Engraved Quartz-studded ring | A silver ring, with 2 medium quartz stones inset and fine engraving work. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 8 sp | Large silver ear hoops | A pair of large silver hoop earrings. | |
| 1 | 2 gp 4 sp 1 cp | Money Pouch | Kulup's money pouch. It has 24 sp and 1 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 gp | Vial |