Siey Nealipup

Female Otterfolk Veteran Adventurer

She is an adult otterfolk with grey eyes (behind a pair of spectacles) and grey fur with light brown fur on their face and chest.

Personality Traits: Reckless, Shy.

Alignment: lawful neutral.

She is a follower of Solos. (LN)

Born: 759 AC (Age 41)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Barnoldsden

Mother: Neali Sieypup (Deceased)

Father: Floorup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
14 13 8 11 11 9
+2 +1 -1

ACHPPassive
Perception
Speed
16 36 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Athletics +5, Insight +3, Intimidation +3

Abilities:

  • Hold Breath. Siey can hold their breath for up to 30 minutes at a time.
  • Bite. Siey can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+2.
  • Action Surge. Once per day, Siey can take an additional action on their turn.
  • Multiattack. Siey attacks twice.

Spoken Languages: Otterese, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 3 sp Gilded copper necklace A plain gilded copper necklace.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 2 gp 8 sp 6 cp Money Pouch Siey's money pouch. It has 28 sp and 6 cp in it. ⅝ lb.
1 Pouch of mint A small pouch containing dried mint. It has lost its potency.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 1 gp Vial

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