Lois Clement

Female Human Poacher

She is an adult human with blue eyes, long light-brown hair tied back in a knot, and olive skin.

Personality Traits: Introverted.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 756 AC (Age 44)

Orientation: Homosexual

Home: None

Settlement: Benthorpe

Mother: Emeline Clement (Deceased)

Father: Ivor Clement (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 12 10 8 11
-2 +1 -1

ACHPPassive
Perception
Speed
11 18 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Deception +2, Perception +2

Abilities:

  • Sneak Attack. Once per turn, Lois can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Lois knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 10 gp "A genealogical history of the high-elves" By Lóhal, daughter of Tharóin

A detailed genealogy of the high-elven nobility dating back to the founding of Ataland.
5 lbs.
1 10 gp "Moon City: Invasion" By Gus Newman

A spinoff from the "Spellships" magic-fiction series. A mysterious alien army targets Moon City.
5 lbs.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 4 gp Large gold ear hoop A large gold hoop earring.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 4 sp 5 cp Money Pouch Lois' money pouch. It has 2 gp, 12 sp and 25 cp in it. ¾ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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