Stacius Harman-Guy the 2nd
Male Human Poacher
He is an elderly human with amber eyes, thin scruffy dark-brown and grey streaked hair, a big bushy moustache, and light brown skin.
Personality Traits: Oblivious.
Alignment: neutral.
Born: 747 AC (Age 53)
Orientation: Hetrosexual
Home: None
Settlement: Benthorpe
Mother: Cissie Harman-Guy (Deceased)
Father: Willie Harman-Guy (Deceased)
Siblings
- Marion Guy - age 57 ♂
- Sue Harman-Guy - age 57 ♀
- Eugene Harman-Guy - age 54 ♂
- Watkin Harman-Guy - age 51 ♂
- Jose Guy - age 43 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 10 | 10 | 10 | 11 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +1, Perception +2, Acrobatics +1
Abilities:
- Sneak Attack. Once per turn, Stacius can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Stacius knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp 6 sp | "Love on the high-seas" (Dog-eared) |
By Amber Rose A trashy romance novel. The plot revolves around a woman kidnapped by a suave otterfolk pirate. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | A short pencil | A short pencil. | ||
| 7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp 1 sp 1 cp | Money Pouch | Stacius' money pouch. It has 3 gp, 21 sp and 1 cp in it. | ½ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |