Haldirod

Male Elven Poacher

He is an adult elf with grey eyes, scruffy dyed strawberry hair, a clean shaven face, and golden skin.

Personality Traits: Secretive, Daring, Upbeat.

Alignment: neutral.

Born: 364 AC (Age 436)

Orientation: Hetrosexual

Home: None

Settlement: Wirksden (immigrated from Melruasc)

Mother: Nimroddis (Deceased)

Father: Erdhias the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 7 10 10 12
-2 +2 -1 +1

ACHPPassive
Perception
Speed
13 14 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +4, Acrobatics +4, Stealth +4

Abilities:

  • Fey Ancestry. Haldirod has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Haldirod can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Haldirod knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 Broken arrow A broken arrow, missing its tip.
8 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Electrum septum ring A thick electrum hoop, worn through the nose.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 6 gp 1 sp 1 cp Money Pouch Haldirod's money pouch. It has 5 gp, 11 sp and 1 cp in it. ⁵⁄₁₆ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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