Nellie Lamb
Female Human Hunter
She is an adult human with amber eyes, long flowing auburn hair, and light brown skin.
Personality Traits: Evasive, Serious, Upbeat.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 761 AC (Age 39)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Chesbourne
Spouse: Ben Lamb
Mother: Dorcas Colby
Father: Leroy Colby (Deceased)
Children
- Cleveland Lamb - age 20 ♂
- Dorcas Lamb - age 7 ♀
- Penelope Lamb - age 4 ♀
- Turbertus Lamb - age 1 ♂
Siblings
- Judith Roberson - age 37 ♀
- Theobald Colby-Gilxeith - age 35 ♂
- Keziah Roberson - age 33 ♀
- Leona Colby - age 29 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 10 | 12 | 10 | 12 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Dart. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3, Nature +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Dart | A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown | ¼ lb. |
| 1 | 50 gp | Draft Horse | ||
| 1 | 1 gp | Fishing tackle | This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. | 4 lbs. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Ben" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | Lock of hair | An old looking lock of hair, tied with twine. | ||
| 1 | 9 sp 9 cp | Money Pouch | Nellie's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 4 cp | Pipe | A clay pipe. | |
| 1 | 1 gp | Pipe Leaf |
A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe. |
¹⁄₁₆ lb. |