Shreell Auglamyrnae

Male Elven Housekeeper

He is an adolescent elf with brown eyes, long flowing auburn hair, and dark brown skin.

Personality Traits: Shy, Downbeat.

Alignment: neutral.

Born: 723 AC (Age 76)

Orientation: Hetrosexual

Home: Field's Tailors

Settlement: Featherster (immigrated from Escliffe)

Spouse: Ydenia Jacobs

Mother: Urweel Ulonhi

Father: Gant Auglamyrnae

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
11 12 10 10 10 9
+1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Athletics +2

Abilities:

  • Fey Ancestry. Shreell has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Common, Elvish, Otterese, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Ydenia" engraved on the inside.
1 6 gp Gold chain bracelet A short chain of tiny gold links.
1 1 gp 6 sp 2 cp Money Pouch Shreell's money pouch. It has 15 sp and 12 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 4 cp Pewter septum ring A thick pewter hoop, worn through the nose.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 Shopping list An old shopping list with most of the items crossed off.
1 1 cp Whetstone 1 lb.

Download as Fantasy Grounds NPC

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