Finwin Nightlu
Male Elven Housekeeper
He is an adult elf with blue eyes, balding light-brown hair, a clean shaven face, and golden skin.
Personality Traits: Tense, Honest.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 626 AC (Age 174)
Orientation: Hetrosexual
Home: Sea Cove
Settlement: Escliffe
Spouse: Aredhwenel Whitbairn
Mother: Elenwri Rachiiar
Father: Inglormo Nightlu
Children
- Dunkturn Nightlu - age 24 ♂
- Edhwena Whitbairn - age 9 ♀
- Eilinelin Whitbairn - age 5 ♀
Siblings
- Celeiel Rachiiar - age 0 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 12 | 10 | 10 | 12 | 10 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: lawful evil
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2, Athletics +3
Abilities:
- Fey Ancestry. Finwin has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Doodles | common | Some scribblings on a small scrap of paper. | ||
| 1 | 4 gp 4 cp | Engraved Quartz-studded ring | common | A gilded copper ring, with 3 small quartz stones inset and fine engraving work. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Aredhwenel" engraved on the inside. | |
| 1 | 8 cp | Large pewter ear hoops | common | A pair of large pewter hoop earrings. | |
| 1 | 1 gp 2 sp 8 cp | Money Pouch | common | Finwin's money pouch. It has 12 sp and 8 cp in it. | ⅜ lb. |
| 1 | 3 cp | Mop | common | A used mop, made of course strings of formally white yarn. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 10 gp | Rope, silk (50 feet) | common | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |