Imbolas Ongboworr

Male Elven Lawyer

He is an adult elf with brown eyes, scruffy black hair, a clean shaven face, and dark brown skin.

Personality Traits: Secretive, Reckless, Tense.

Alignment: neutral.

Born: 452 AC (Age 347)

Orientation: Hetrosexual

Home: Smonbs Proudhouse's Lawyers

Settlement: Aricby (immigrated from Escliffe)

Spouse: Tinuvieien Ongboworr

Mother: Arwen Tarnhen (Deceased)

Father: Indision Ongboworr

Children

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 13 9 8 12 13
-2 +1 -1 +1 +1

ACHPPassive
Perception
Speed
11 6 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Darts (Gaming set). Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +1, Arcana +3

Abilities:

  • Fey Ancestry. Imbolas has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Common, Elvish, Otterese, Halfling (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 1 gp Darts (Gaming set) common A Simple Ranged weapon. 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.)

A cork dartboard and 6 darts. The dartboard is marked with scoring zones. The darts have elaborate designs on their fins, and are very sharp.
10 lbs.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Tinuvieien" engraved on the inside.
1 10 gp Ink (1 ounce bottle) common
1 2 cp Ink pen common
1 15 gp 1 sp Money Pouch common Imbolas' money pouch. It has 14 gp, 10 sp and 10 cp in it. ⅝ lb.
8 2 sp Paper (one sheet) common
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
4 Rusty nail common A rusty old nail.

Download as Fantasy Grounds NPC

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