Jeyeru

Female Otterfolk Housekeeper

She is an adolescent otterfolk with black eyes and light brown fur with dark brown fur on their tail.

Personality Traits: Unperturbed, Personable, Honest.

Alignment: chaotic neutral.

Born: 792 AC (Age 8)

Orientation: Hetrosexual

Home: Lieli's Frogmongers

Settlement: Pudden

Mother: Lieli

Father: Kielo

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 10 8 11 7
-2 +1 -1 -1

ACHPPassive
Perception
Speed
11 4 9 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Perception +1

Abilities:

  • Hold Breath. Jeyeru can hold their breath for up to 30 minutes at a time.
  • Bite. Jeyeru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 3 cp A bracelet common A cord of platted leather with a small number of silver beads.
1 1 gp Ball bearings (bag of 1,000) common As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
3 Chewed gum common A piece of chewed gum.
1 2 cp Flask or tankard common 1 lb.
1 5 gp Handaxe common A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 Negotiable Lucky medal of glowing uncommon This medal was awarded for bravery defending Astrus. When polished, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 6 sp 4 cp Money Pouch common Jeyeru's money pouch. It has 5 sp and 14 cp in it. ⅜ lb.

Download as Fantasy Grounds NPC

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