Freyemeep
Male Otterfolk Wizard
He is an adult otterfolk with grey eyes and white fur with dark brown fur on their feet.
Personality Traits: Upbeat.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 786 AC (Age 14)
Orientation: Hetrosexual
Home: Worm Farm
Settlement: Pudden
Spouse: Jietu Shrieppup
Mother: Meeru
Father: Rhulumeek
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 9 | 11 | 10 | 9 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 12 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Religion +2, Medicine +2
Abilities:
- Hold Breath. Freyemeep can hold their breath for up to 30 minutes at a time.
- Bite. Freyemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Spellcasting. Freyemeep is a spellcaster. His spellcasting ability is int (spell save DC 10, +2 to hit with spell attacks). Freyemeep can have 6 spells from his spellbook prepared. His available spell slots are 1st-level: 3.
Spells Known:
-
Cantrip
(at will):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 gp | "The rich beach" | common |
By Susie Flowers Not a particularly famous book, but surprising to the end. |
5 lbs. |
| 1 | 25 gp | Component pouch | common | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 1 | Crumpled map | common | A crumpled map of a region, now unreadable. | ||
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 250 gp | Freyemeep's Spellbook | uncommon |
A spellbook containing 5 spells. 1st-level: |
3 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 4 gp 1 sp 5 cp | Money Pouch | common | Freyemeep's money pouch. It has 4 gp and 15 cp in it. | ⅜ lb. |
| 1 | 2 sp | Quarterstaff | common | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Jietu" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. |