Deerup Drienapup
Male Otterfolk Housekeeper
He is an adult otterfolk with grey eyes and light brown fur with grey fur on their feet.
Personality Traits: Hilarious, Upbeat, Shy.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 784 AC (Age 16)
Orientation: Hetrosexual
Home: River Inlet
Settlement: Pudden
Mother: Driena Fleanapup
Father: Choorup
Siblings
- Sululo Drienapup - age 12 ♂
- Cheama Drienapup - age 12 ♀
- Sietu Drienapup - age 10 ♀
- Lerit Drienapup - age 10 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 9 | 11 | 7 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Medicine +2
Abilities:
- Hold Breath. Deerup can hold their breath for up to 30 minutes at a time.
- Bite. Deerup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | "One happy hero" (Dog-eared) |
By Prien Wheeypup Not a particularly famous book, but entertaining. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 1 sp 3 cp | A bracelet | A cord of platted leather with a small number of electrum beads. | |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 2 gp 1 sp | Money Pouch | Deerup's money pouch. It has 21 sp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Shopping list | An old shopping list with most of the items crossed off. | ||
| 1 | 1 sp | Spike, iron | 5 lbs. |