Meameek
Male Otterfolk Veteran Adventurer
He is an adult otterfolk with grey eyes and grey fur with white fur on their face and chest.
Personality Traits: Dull.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 764 AC (Age 36)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Pudden
Mother: Nietu (Deceased)
Father: Floomeep (Deceased)
Siblings
- Rhulumeek - age 45 ♂
- Kheala - age 45 ♀
- Cheana - age 43 ♀
- Faithful Sheemeek - age 43 ♂
- Faithful Dreerit - age 40 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 11 | 11 | 14 | 10 | 10 |
| +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 40 | 12 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortbow. Ranged Weapon Attack: +3 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +4, Animal Handling +5, Survival +5
Abilities:
- Hold Breath. Meameek can hold their breath for up to 30 minutes at a time.
- Bite. Meameek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
- Action Surge. Once per day, Meameek can take an additional action on their turn.
- Multiattack. Meameek attacks twice.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Some peaceful mystery" |
By Fingolasoth Daeron Moondorl Not a particularly famous book, but a good read. |
5 lbs. |
| 1 | 10 gp | "The games of the gods" |
By Randolph Silias Considered the definitive work on the creation of this plane of existence, the pantheon, their worship and the games the gods play with the fates of mortals. |
5 lbs. |
| 1 | 10 gp | "What Not To Eat" |
By Anthiil What at first looks like a wilderness survival guide on closer inspection is reveals itself to be a poisoners handbook, packed with detailed and accurate information covering doses required to achieve different effects, from a mild tingle to a painful death. |
5 lbs. |
| 1 | 2 gp | Clothes, traveler's | 4 lbs. | |
| 1 | 4 gp 6 sp 9 cp | Money Pouch | Meameek's money pouch. It has 4 gp, 4 sp and 29 cp in it. | ¾ lb. |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | 25 gp | Shortbow | A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | Twine | A short length of twine. Just a few foot long. |