Andrew Tolle

Male Human Troubadour

He is an adult human with hazel eyes (behind a pair of spectacles), short brown and grey streaked hair, a full beard tied in a plat, and medium brown skin.

Personality Traits: Upbeat.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: None

Settlement: City of Abingend

Mother: Osanna Tolle (Deceased)

Father: Donald Tolle

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 10 9 11 10
+1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Crossbow, hand. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +2, History +2

Abilities:

  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Andrew can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Andrew is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
20 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 2 cp Flask or tankard 1 lb.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 3 gp 5 sp 4 cp Money Pouch Andrew's money pouch. It has 2 gp, 15 sp and 4 cp in it. ⁷⁄₁₆ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 2 gp Shawm If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.
1 30 gp Viol If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.

Download as Fantasy Grounds NPC

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