Hester Ellis

Female Human Bandit

She is an adult human with amber eyes (behind a pair of spectacles), dyed black hair in braids, and light pink skin.

Personality Traits: Lost Faith, Jovial, Kind.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 775 AC (Age 25)

Orientation: Homosexual

Home: None

Settlement: City of Abingend

Mother: Agneta Ellis (Deceased)

Father: Simeon Ellis

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 11 11 8 9 10
-2 -1

ACHPPassive
Perception
Speed
11 16 9 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Stealth +2, Perception +1

Abilities:

  • Sneak Attack. Once per turn, Hester can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Hester knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 12 gp 5 sp 6 cp Engraved Amethyst ring A pewter ring, with 1 small a amethyst stone inset and fine engraving work.
1 19 gp Grandiose Quartz necklace A gold necklace, with a string of 8 small quartz gems.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 9 sp 3 cp Money Pouch Hester's money pouch. It has 29 sp and 3 cp in it. ⅝ lb.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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