Jacob Zimmerman

Male Tiefling Housekeeper

He is an adult tiefling with silver eyes, dark-brown hair in a bun, a clean shaven face, and plum skin. He has curled horns.

Personality Traits: Dull.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 774 AC (Age 26)

Orientation: Hetrosexual

Home: Zimmerman's Master Carpenters

Settlement: City of Abingend

Mother: Harriet Zimmerman (Deceased)

Father: Earl Zimmerman

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 8 9 9 13
-2 +1 -1 +1

ACHPPassive
Perception
Speed
11 3 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +3

Abilities:

  • Hellish Resistance. Jacob has resistance to fire damage.
  • Infernal Legacy. Jacob knows the cantrip. Charisma is the spellcasting ability for this spell.

Spoken Languages: Common, Infernal

Inventory

Quantity Value Item Description Weight
1 1 cp A bracelet A cord of platted leather with a small number of pewter beads.
2 Dice A standard six-sided die.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 1 gp 7 sp 8 cp Money Pouch Jacob's money pouch. It has 16 sp and 18 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 2 cp Soap
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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