Myer Gilmore the 2nd

Male Human Bandit

He is an adult human with amber eyes, short dark-brown hair in a side parting, a long beard, and medium brown skin.

Personality Traits: Oblivious, Responsible, Mean.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 774 AC (Age 26)

Orientation: Hetrosexual

Home: None

Settlement: City of Abingend

Mother: Osanna Gilmore (Deceased)

Father: Archie Gilmore

Siblings

Statistics

STRDEXCONWISINTCHR
6 8 9 11 7 8
-2 -1 -1 -1

ACHPPassive
Perception
Speed
10 16 10 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +1, Perception +2, Deception +1

Abilities:

  • Sneak Attack. Once per turn, Myer can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Myer knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 5 gp "My right desert" By Wrawopys Hyshaer

Not a particularly famous book and unintentionally funny.
5 lbs.
2 Button A loose red button.
4 Chewed gum A piece of chewed gum.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp 5 sp Electrum signet ring A electrum band, shaped with flat section embossed with the gilmore family crest.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 1 sp 7 cp Money Pouch Myer's money pouch. It has 1 gp, 19 sp and 27 cp in it. 1 lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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