Godfrey Jenks

Male Human Bandit

He is an adult human with grey eyes, long dyed strawberry hair with a fringe cut, stubble, and olive skin.

Personality Traits: Optimistic, Responsible.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 769 AC (Age 31)

Orientation: Hetrosexual

Home: None

Settlement: City of Abingend

Mother: Bertha Jenks

Father: Leslie Jenks

Siblings

Statistics

STRDEXCONWISINTCHR
8 10 12 11 11 10
-1 +1

ACHPPassive
Perception
Speed
11 18 10 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Perception +2, Acrobatics +2

Abilities:

  • Sneak Attack. Once per turn, Godfrey can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Godfrey knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 26 gp 3 sp Aquamarine copper gorget uncommon A heavy gorget made of copper, studded with a small aquamarine.
6 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 27 gp 2 sp Garnet tiara uncommon A silver tiara, with a medium garnet inset.
1 2 gp Holy Symbol (Solina) common A holy symbol in the shape of a lamp.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 9 sp 3 cp Money Pouch common Godfrey's money pouch. It has 4 gp, 7 sp and 23 cp in it. ⅝ lb.
1 Pocket lint common Some pocket lint.
1 25 gp Thieves' tools common This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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