Christina Case
Female Human Housekeeper
She is an adult human with amber eyes, short black hair in a side parting, and medium brown skin.
Personality Traits: Oblivious, Pessimistic, Shy.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 764 AC (Age 36)
Orientation: Hetrosexual
Home: Case's Saddlers and Harness-Makers
Settlement: City of Abingend
Mother: Emeline Case (Deceased)
Father: Milot Case
Siblings
- Horace Case - age 38 ♂
- Mabilia Garner - age 28 ♀
- Hettie Case - age 15 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 8 | 9 | 11 | 9 | 10 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 4 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 26 gp 1 sp | Aquamarine tiara | uncommon | A gilded copper tiara, with a small aquamarine inset. | |
| 1 | Button | common | A loose blue button. | ||
| 1 | 2 sp | Large gilded copper ear hoop | common | A large gilded copper hoop earring. | |
| 1 | 1 gp 8 sp 8 cp | Money Pouch | common | Christina's money pouch. It has 18 sp and 8 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 4 gp | Ram, portable | common | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | 5 sp | Rations (1 day) | common | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |