Caroline Carver-Norton
Female Human Housekeeper
She is an adult human with amber eyes, long flowing strawberry hair, and olive skin.
Personality Traits: Hilarious, Mean, Daring.
Alignment: chaotic good.
She is a follower of Solina. (LG)
Born: 758 AC (Age 43)
Orientation: Hetrosexual
Home: Alvredus' Bespoke Cobblers
Settlement: City of Abingend
Spouse: Alvredus Carver-Norton
Mother: Tillie Carver (Deceased)
Father: Enos Carver (Deceased)
Children
- Selina Carver-Norton - age 12 ♀
- James Carver-Norton - age 10 ♂
- Lilly Carver-Norton - age 5 ♀
- Emlyn Carver-Norton - age 2 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 9 | 8 | 10 | 10 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 9 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +1
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Alvredus" engraved on the inside. | |
| 1 | 1 gp 2 sp 5 cp | Money Pouch | Caroline's money pouch. It has 10 sp and 25 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 4 cp | Pipe | A clay pipe. | |
| 1 | 1 gp | Pipe Leaf |
A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe. |
¹⁄₁₆ lb. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 3 | Rusty nail | A rusty old nail. | ||
| 1 | 2 cp | Soap | ||
| 1 | 2 gp | Tent, two-person | A simple and portable canvas shelter, a tent sleeps two. | 20 lbs. |