Professor Daniel Jenks
Male Human Wizard
He is an adult human with brown eyes, scruffy black hair, stubble, and dark brown skin.
Personality Traits: Energetic, Humorless.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 756 AC (Age 44)
Orientation: Hetrosexual
Home: Wizard University
Settlement: City of Abingend
Mother: Elenor Jenks (Deceased)
Father: Frederick Jenks (Deceased)
Siblings
- Patron Louisa Norton - age 60 ♀
- Cissy Robertson - age 56 ♀
- Lonnie Jenks - age 51 ♂
- Jean Jenks-Robertson - age 46 ♀
- Floyd Jenks - age 41 ♂
Adventures
- A Quiet Investigation: Isaac Stienworth needs a break-in investigated quietly.
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 9 | 10 | 12 | 8 |
| -2 | -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 12 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +3, Medicine +2
Abilities:
- Spellcasting. Daniel is a spellcaster. His spellcasting ability is int (spell save DC 11, +3 to hit with spell attacks). Daniel can have 6 spells from his spellbook prepared. His available spell slots are 1st-level: 3.
Spells Known:
-
Cantrip
(at will):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A matchbook | common | A matchbook containing 2 matches. | ||
| 1 | 25 gp | Component pouch | common | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 200 gp | Daniel's Spellbook | uncommon |
A spellbook containing 4 spells. 1st-level: |
3 lbs. |
| 1 | 3 gp | Electrum chain bracelet | common | A short chain of tiny electrum links. | |
| 1 | 1 sp 5 cp | Gilded copper ear stud | common | A plain gilded copper stud, with a pin & clasp. | |
| 1 | 1 gp 8 sp 6 cp | Money Pouch | common | Daniel's money pouch. It has 17 sp and 16 cp in it. | ⅝ lb. |
| 1 | 2 gp | Pick, miner's | common | 10 lbs. | |
| 1 | 2 sp | Quarterstaff | common | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |