Captain Gilbert Foreman
Male Human Guard
He is an elderly human with one amber eye (his left is covered by an eye-patch), thin scruffy white hair, a petite handlebar moustache, and medium brown skin.
Personality Traits: Tense.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 742 AC (Age 58)
Orientation: Hetrosexual
Home: Barracks
Settlement: City of Abingend
Mother: Mona Foreman (Deceased)
Father: Myer Foreman (Deceased)
Siblings
- Mae Yates - age 53 ♀
- Clinton Foreman - age 49 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 8 | 8 | 9 | 8 | 11 |
| +1 | -1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 54 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortbow. Ranged Weapon Attack: +2 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +4, Intimidation +3, Acrobatics +2
Abilities:
- Multiattack. Gilbert makes two attacks.
Spoken Languages: Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 25 gp 4 sp | Extravagant Garnet necklace | common | A gilded copper necklace, with a string of 2 small garnet gems. | |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 5 gp | Healer's Kit | common | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 26 gp 6 sp | Jade broach | uncommon | A silver broach, with a medium jade inset. | |
| 1 | 7 gp 8 sp 2 cp | Money Pouch | common | Gilbert's money pouch. It has 6 gp, 18 sp and 2 cp in it. | ½ lb. |
| 1 | 25 gp | Shortbow | common | A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed | 2 lbs. |
| 1 | 1 gp | Spear | common | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 45 gp | Studded Leather | common | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |