Maxisy Daniel-Nelson
Female Halfling Housekeeper
She is an adult halfling with brown eyes, long curly black hair, and medium brown skin.
Personality Traits: Secretive, Jovial, Pessimistic.
Alignment: lawful good.
She is a follower of Caspio. (CG)
Born: 769 AC (Age 31)
Orientation: Hetrosexual
Home: Daniel's Local Barbers
Settlement: Robinworth
Spouse: Vald Daniel-Nelson
Mother: Rebecca Daniel
Father: Mintodo Daniel
Children
- Everaph Daniel-Nelson - age 0 ♂
Siblings
- Aduc Daniel - age 29 ♂
- Gelira Daniel - age 24 ♀
- Peonyca Daniel - age 13 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 15 | 10 | 13 | 9 | 12 |
| -2 | +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 11 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Abilities:
- Lucky. When Maxisy rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Maxisy has advantage on saving throws against being frightened.
- Halfling Nimbleness. Maxisy can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | Chewed gum | A piece of chewed gum. | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Vald" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 4 sp 8 cp | Money Pouch | Maxisy's money pouch. It has 1 gp, 4 sp and 8 cp in it. | ¼ lb. |