Anch Avery

Male Longfoot Housekeeper

He is an adult longfoot with one hazel eye (his right is covered by an eye-patch), blond hair in a plait, a clean shaven face, and medium brown skin.

Personality Traits: Daring.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 745 AC (Age 55)

Orientation: Hetrosexual

Home: Wheat Field

Settlement: Robinworth

Spouse: Violet Avery

Mother: Melindina Terry-Avery

Father: Adas Avery (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 8 13 8 9 11
+1 -1 +1 -1

ACHPPassive
Perception
Speed
9 5 9 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +3

Abilities:

  • Lucky. When Anch rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Anch has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Anch can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 10 matches.
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 10 gp 5 sp 8 cp Engraved Quartz-studded ring A silver ring, with 4 medium quartz stones inset and fine engraving work.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Violet" engraved on the inside.
1 1 gp 3 sp Money Pouch Anch's money pouch. It has 13 sp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 cp Painted wood necklace A string of medium painted wooden beads.
1 2 cp Soap

Download as Fantasy Grounds NPC

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