Elisabeth Avery-Nelson
Female Longfoot
She is an elderly longfoot with grey eyes, long flowing silver hair, and light pink skin.
Personality Traits: Jumpy, Idealistic, Jovial.
Alignment: neutral.
Born: 735 AC (Age 65)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Robinworth
Spouse: Everaph Avery-Nelson
Mother: Roxie Avery (Deceased)
Father: Cardman Avery
Children
- Roxie Nelson-Daniel - age 34 ♀
- Vald Daniel-Nelson - age 30 ♂
Siblings
- Samladgo Avery - age 63 ♂
- Orba Avery - age 50 ♂
Half-Siblings (Father's Side)
- Amelia Nelson-Avery - age 69 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 11 | 10 | 11 | 9 | 9 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Insight +2
Abilities:
- Lucky. When Elisabeth rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Elisabeth has advantage on saving throws against being frightened.
- Halfling Nimbleness. Elisabeth can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The Calamity: Theories and Facts" |
By Lóhal, daughter of Tharóin This book posits that the calamity that caused the destruction of Teyruse was an accident caused by sorcerers dabbling with Pattern Magic. It reveals that sorcerers from the same bloodline live in Ataland to this day. |
5 lbs. |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Everaph" engraved on the inside. | |
| 1 | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 1 | 2 gp 5 sp 7 cp | Money Pouch | Elisabeth's money pouch. It has 2 gp, 4 sp and 17 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 2 cp | Soap | ||
| 1 | 3 cp | Walking Stick | A walking stick made of pine. | 4 lbs. |