Rudibilo Dye Silverarm

Male Halfling Hunter

He is an adult halfling with hazel eyes, a shaved head, a clean shaven face, and black skin.

Personality Traits: Candid.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 729 AC (Age 70)

Orientation: Hetrosexual

Home: Hunters

Settlement: Iblwinglind (immigrated from Robinworth)

Spouse: Wulwurim Ferritedeep Silverarm

Mother: Laliima Dye (Deceased)

Father: Isengric Daniel-Dye (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 15 12 9 10 11
+2 +1

ACHPPassive
Perception
Speed
12 7 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Crossbow, light. Ranged Weapon Attack: +4 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +2

Abilities:

  • Lucky. When Rudibilo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Rudibilo has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Rudibilo can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Gnomish (basic)

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 7 matches.
1 25 gp Crossbow, light A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed 5 lbs.
1 50 gp Draft Horse
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Wulwurim Ferritedeep" engraved on the inside.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Rudibilo's money pouch. It has 8 sp and 19 cp in it. ½ lb.

Download as Fantasy Grounds NPC

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