Wymark Barlow

Male Human Housekeeper

He is an adult human with amber eyes (behind a pair of spectacles), red hair in a ponytail, stubble, and light pink skin.

Personality Traits: Energetic, Responsible, Personable.

Alignment: chaotic neutral.

He is a follower of Kalis. (CE)

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: Murray's Bespoke Furriers

Settlement: Steyngrave

Mother: Belle Barlow (Deceased)

Father: Daniel Barlow (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 9 10 12 12
-2 +1 +1 +1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +3

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 3 gp 2 sp 5 cp A solid electrum neck ring A chorded electrum band, with a loop clasp, worn around the neck.
1 2 cp Broom A well used broom.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 2 cp Flask or tankard 1 lb.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 2 gp Holy Symbol (Kalis) A holy symbol in the shape of a skull.
1 2 sp 5 cp Money Pouch Wymark's money pouch. It has 1 sp and 15 cp in it. ⁵⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

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