Reyema Plealapup

Female Otterfolk Noble

She is an adult otterfolk with black eyes and medium brown fur with light brown spots.

Personality Traits: Impatient.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: Reyemapup's Manor

Settlement: Gloucesden

Mother: Pleala Reyemapup

Father: Llulurit

Siblings

Statistics

STRDEXCONWISINTCHR
9 12 9 12 7 11
+1 +1 -1

ACHPPassive
Perception
Speed
11 6 11 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Maul. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Persuasion +2

Abilities:

  • Hold Breath. Reyema can hold their breath for up to 30 minutes at a time.
  • Bite. Reyema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 cp Blowgun needle common 1 lb.
2 Chewed gum common A piece of chewed gum.
1 50 gp Engraved platinum ring common A platinum ring, with distinctive otterfolk engraving.
1 126 gp 1 sp Garnet tiara uncommon A gilded copper tiara, with a large garnet inset.
1 20 gp Holy Symbol (Caspio) common A holy symbol in the shape of a signpost.
1 131 gp 5 sp Jade silver gorget uncommon A heavy gorget made of silver, studded with a large jade.
1 10 gp Maul common A Martial Melee weapon. 2d6 bludgeoning damage. Range: 5. Properties: Heavy, Two-Handed 10 lbs.
1 16 gp 9 sp 2 cp Money Pouch common Reyema's money pouch. It has 16 gp, 8 sp and 12 cp in it. ¾ lb.
1 60 gp Platinum earrings common A pair of platinum hoop earrings.
1 Negotiable The cold duck of darkness uncommon A duck made of cloth and leather. When squeezed, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The duck is cold to the touch.

Download as Fantasy Grounds NPC

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