Peema
Female Otterfolk Noble
She is an adult otterfolk with grey eyes and grey fur with brown fur on their feet.
Personality Traits: Evasive, Kind, Shy.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 776 AC (Age 24)
Orientation: Hetrosexual
Home: Fleyetee's Manor
Settlement: Gloucesden
Mother: Heama (Deceased)
Father: Llulumeek (Deceased)
Siblings
- Pliey - age 32 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 9 | 7 | 11 | 10 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Persuasion +2
Abilities:
- Hold Breath. Peema can hold their breath for up to 30 minutes at a time.
- Bite. Peema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 50 gp 1 sp 1 cp | Amethyst-studded ring | common | A copper ring, with 4 small amethyst stones inset. | |
| 1 | Negotiable | Behir figurehead of robust quiet | uncommon | A ship's figurehead in the shape of a Behir. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Behir figurehead attached, if you concentrate your mind, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The figurehead cannot be destroyed by non-magical means. | |
| 1 | Handkerchief | common | A small square of cloth with Peema stitched in one corner. | ||
| 1 | 20 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 480 gp | Imp-powered music box | uncommon |
Plays music when powered. A lever on the side allows selection from a number of musical compositions. The music box is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | 11 gp 7 sp 4 cp | Money Pouch | common | Peema's money pouch. It has 9 gp, 26 sp and 14 cp in it. | 1 lb. |
| 1 | 130 gp | Opal-studded ring | uncommon | A platinum ring, with 2 small opal stones inset. |