Theyemeep

Male Otterfolk Housekeeper

He is an adult otterfolk with grey eyes and light brown fur with grey fur on their face.

Personality Traits: Serious, Responsible.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 760 AC (Age 40)

Orientation: Hetrosexual

Home: Threep's Carpenters and Canoes

Settlement: Gloucesden

Spouse: Weere

Mother: Cluluy (Deceased)

Father: Teyelee Peatupup (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
9 13 10 9 11 11
+1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Animal Handling +2

Abilities:

  • Hold Breath. Theyemeep can hold their breath for up to 30 minutes at a time.
  • Bite. Theyemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 2 cp Broom A well used broom.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 Handkerchief A small square of cloth with Theyemeep stitched in one corner.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 2 sp 5 cp Money Pouch Theyemeep's money pouch. It has 25 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Smooth Stone A tumbled smooth stone with "Weere" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 2 gp Thin gold ear ring A thin hoop of gold wire, worn as an earring.

Download as Fantasy Grounds NPC

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