Jeyena Hoolipup

Female Otterfolk Wizard

She is an elderly otterfolk with black eyes and medium brown fur with light brown spots.

Personality Traits: Irritable, Lost Faith, Downbeat.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 752 AC (Age 48)

Orientation: Hetrosexual

Home: Fish Breeders

Settlement: Gloucesden

Spouse: Leyerup Threappup (Deceased)

Mother: Hooli Jeyenapup (Deceased)

Father: Shroorit Cheyeteepup (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 12 7 9 11
+1 +1 -1

ACHPPassive
Perception
Speed
11 14 9 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Crossbow, light. Ranged Weapon Attack: +3 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Religion +2, Insight +1

Abilities:

  • Hold Breath. Jeyena can hold their breath for up to 30 minutes at a time.
  • Bite. Jeyena can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Spellcasting. Jeyena is a spellcaster. Her spellcasting ability is int (spell save DC 10, +2 to hit with spell attacks). Jeyena can have 6 spells from her spellbook prepared. Her available spell slots are 1st-level: 3.

Spells Known:

  • Cantrip (at will):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "Good Without Gods" common An anonymous paladin's treatise on how to be a good and just person without faith in any of the deities. 5 lbs.
1 10 gp "The Art of Xor" common By Claud Sanford

A book of advice on achieving victory in situations of conflict, in a wide range scenarios, from family disputes, and business negotiations, to large scale military operations.
5 lbs.
1 1 gp Case, crossbow bolt common This wooden case can hold up to twenty crossbow bolts. 1 lb.
1 25 gp Component pouch common A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
17 5 cp Crossbow bolt common 1½ lbs.
1 25 gp Crossbow, light common A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed 5 lbs.
1 200 gp Jeyena's Spellbook uncommon A spellbook containing 4 spells.
1st-level: 
3 lbs.
1 3 gp 7 sp 4 cp Money Pouch common Jeyena's money pouch. It has 2 gp, 17 sp and 4 cp in it. ⁷⁄₁₆ lb.
1 2 sp Quarterstaff common A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 5 gp 7 sp 5 cp Quartz gilded copper gorget common A heavy gorget made of gilded copper, studded with a medium quartz.
1 Shopping list common An old shopping list with most of the items crossed off.
1 Smooth Stone common A tumbled smooth stone with "Leyerup" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 Negotiable The subtle wizard's hat of Rust Monster disguise uncommon This wizard's hat has it's command word "equipment" stitched on a label on the inside. When worn by a wizard, if you speak the command word, a magical illusion disguises you as a Rust Monster for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The hat is hidden from detect magic.

Download as Fantasy Grounds NPC

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