Jeyena Hoolipup
Female Otterfolk Wizard
She is an elderly otterfolk with black eyes and medium brown fur with light brown spots.
Personality Traits: Irritable, Lost Faith, Downbeat.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 752 AC (Age 48)
Orientation: Hetrosexual
Home: Fish Breeders
Settlement: Gloucesden
Spouse: Leyerup Threappup (Deceased)
Mother: Hooli Jeyenapup (Deceased)
Father: Shroorit Cheyeteepup (Deceased)
Children
- Sulup Jeyenapup - age 23 ♀
- Zekin Jeyenapup - age 21 ♂
- Rheell Jeyenapup - age 20 ♂
Siblings
- Khieru Hoolipup - age 45 ♀
- Pulure Hoolipup - age 40 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 12 | 7 | 9 | 11 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 14 | 9 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Crossbow, light. Ranged Weapon Attack: +3 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Religion +2, Insight +1
Abilities:
- Hold Breath. Jeyena can hold their breath for up to 30 minutes at a time.
- Bite. Jeyena can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Spellcasting. Jeyena is a spellcaster. Her spellcasting ability is int (spell save DC 10, +2 to hit with spell attacks). Jeyena can have 6 spells from her spellbook prepared. Her available spell slots are 1st-level: 3.
Spells Known:
-
Cantrip
(at will):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "Good Without Gods" | common | An anonymous paladin's treatise on how to be a good and just person without faith in any of the deities. | 5 lbs. |
| 1 | 10 gp | "The Art of Xor" | common |
By Claud Sanford A book of advice on achieving victory in situations of conflict, in a wide range scenarios, from family disputes, and business negotiations, to large scale military operations. |
5 lbs. |
| 1 | 1 gp | Case, crossbow bolt | common | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 1 | 25 gp | Component pouch | common | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 17 | 5 cp | Crossbow bolt | common | 1½ lbs. | |
| 1 | 25 gp | Crossbow, light | common | A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed | 5 lbs. |
| 1 | 200 gp | Jeyena's Spellbook | uncommon |
A spellbook containing 4 spells. 1st-level: |
3 lbs. |
| 1 | 3 gp 7 sp 4 cp | Money Pouch | common | Jeyena's money pouch. It has 2 gp, 17 sp and 4 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 2 sp | Quarterstaff | common | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
| 1 | 5 gp 7 sp 5 cp | Quartz gilded copper gorget | common | A heavy gorget made of gilded copper, studded with a medium quartz. | |
| 1 | Shopping list | common | An old shopping list with most of the items crossed off. | ||
| 1 | Smooth Stone | common | A tumbled smooth stone with "Leyerup" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | Negotiable | The subtle wizard's hat of Rust Monster disguise | uncommon | This wizard's hat has it's command word "equipment" stitched on a label on the inside. When worn by a wizard, if you speak the command word, a magical illusion disguises you as a Rust Monster for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The hat is hidden from detect magic. |